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A cute little roguelite experiment with pygame
I’ve been wanting to try out a small pygame experiment for quite some time, as it’s a popular tool for game prototyping.
Using some freely available assets online, I wanted to experiment with random dungeon / monster level generation and see how it would turn out. My kids contributed quite a bit of ideas and playtests.
I’ll have to make a podcast or video about the experience, which might help others new to pygame.