Blog

When I find the time, I love to collect and share the gems of knowledge to help others learn and grow their own skills. Plus Doctor Who.

Updating Your Domain to use GitHub Pages in 3 Steps

Over the past few articles on my blog, I’ve been documenting the migration path that I took to move my blog - from a custom, self-hosted domain - over to GitHub Pages. There’s been a few bumps on the road, but it’s definitely been smoother then w...

Schedule your Jekyll posts on Github Pages with Github Actions

I recently migrated my website content away from a traditional web server host to Github Pages. A key feature that initially inspired me to make this migration in the first place, is to figure out how to make use of Github automated functionality...

Add an RSS feed to Github Pages in 3 easy steps

After so many years of putting it off, I recently decided to move my blog content over to Github Pages. I’ll keep going into further details as I write them, but I’m excited to try this experiment out! From the Github pages theme that I chose, th...

Creating your own free Jekyll website on Github Pages

GitHub Pages is certainly not a “new” product from GitHub. It was first launched sometime in 2008 as a service to GitHub users for hosting their project documentation or blogs. When it comes to my own content, however, I always leaned towards sel...

Creating a Windows Game Loop With C and the Win32 API (part 2)

Creating a Windows Game Loop With C and the Win32 API (part 2)

Back in Part 1 of this tutorial, we took a look at putting together a game loop for the Windows desktop using C and the Win32 API. We put the basics together, and so in this episode we’ll look at adding an ability to create your application in ei...

Creating a Windows Game Loop With C and the Win32 API (part 1)

Creating a Windows Game Loop With C and the Win32 API (part 1)

Hello my friends, I’m so excited for this post! In this post we’re going to put together a game loop using the Win32 API and C. If you’ve always been curious about digging into the basics of a Windows game loop, then hopefully this satisfies your...